Player Ready Reference Sheet RECON lists sensor contacts. THINGS ship_id lists 10 objects regardless of sensor. FROM index# ship_id lists 10 objects relative to a ship. LOG "entry" makes an entry (text) into the ship’s log. WHO lists terminal, number, name and security access. REPORT SHIP Useful current ship status report. REPORT ENERGY lists energy used at various speeds DIRECT location1 [location2] Angle and distance from location or ship. ZONE location reports the owner of a location in space. TELL system_id reports on a star system. ETA location1 speed location2 reports time to travel to location2. SYSTEMS star_name lists up to 10 star systems. REPORT CREW lists status of crew. REPORT PEOPLE lists status of all people on board. REPORT FUNCTIONS lists all functions and damage status. REPORT ENGINES reports on engines. REPORT TRANSPORTERS reports on transporters. REPORT SECURITY reports on security. REPORT CROSSSECTION lists sensor echo of your craft. REPORT CLOAKING lists status of available cloaking devices. FUNCTION function_id lists crew and damage status of a function. READ message# displays a message. GET message# displays a multi-line message Message# from 0 - 199. REPORT COMPUTER lists the multi-line messages. ME name Defines terminal operator’s name (used in log and macro save/retrieve) MACRO macro# text defines a macro for that terminal. MACLIST lists macros defined for that terminal. MACS number saves defined macros under your name up to ten times. MACR number retrieves any macros previously saved by you in that number slot. PORT lists status of all ports. HELP command lists correct syntax of commands. INTERCEPT ship_id [speed] gives course and speed to intercept visible ships. VERS lists version of game running. HELM COLOR number 0 for VGA/EGA or 1 for LCD. COURSE angle sets the ship’s course in tenths of a degree. SPEED speed sets the ship’s speed. VIEW location sets the centre of the viewscreen. SCALE number scales the viewpoint star background. MAGNIFY number sets magnification of ships. STARS star_size set the size of stars between 1-100. MODE {TACTICAL | STRATEGIC} sets the main view screen mode. TRACK ship_id sets the target ship on the console. DAMAGE CONTROL ASSIGN function1 number function2 moves crew from function1 to function2. REPORT DC lists a useful report for damage control officers. BEAM WEAPONS BLOCK target weapon_list locks listed weapons to a sensor contact. BUNLOCK weapon_list Unlocks listed weapons. BFIRE weapon_list fires listed weapons. BCHARGE weapon_list or CHARGE weapon_list charges listed weapons. ARC angle weapon_list sets the dispersion angle. REPORT BEAM reports on the beam weapons. SHIPS COMPUTER SEARCH key1 [key2] [key3] lists all entries with keys for subsequent Get. FIND key1 [key2] [key3] Find the first occurance if record with matching keys. MISSILE WEAPONS MLOCK target weapon_list locks listed weapons to a sensor contact. MUNLOCK weapon_list Unlocks listed weapons. MFIRE weapon_list fires the weapon list. MLOAD weapon_list LOAD weapon_list loads the listed weapons. PROXIMITY range weapon_list sets proximity for the listed weapons. REPORT MISSILE reports on missile weapons. RELOAD starbase reloads magazines from a starbase. COMMUNICATIONS SEND ship_id "message " sends message to object. HELLO QUERY ID NEWS STATUS ORDER ship_id mission_details sends an order to a ship, mission_details: WAIT ESCORT ship_id TRADE location location SHADOW ship_id ATTACK ship_id PATROL location location SCOUT location location GOTO location FLEET ship_id RETREAT location MODIFY ship_id angle dist modifies the ship’s position relative to its orders. MODSPEED ship_id speed (rotate) modifies the ships speed and rotation relative to its orders (full/safe can also be used in the speed slot). READ message# displays a message. QUEUE lists messages with waiting status. DELETE message# removes a message. SHIPS ENGINEER REPAIR ship_id function_id use ship in transporter range to repair function. TRANSPORT CREW qty_crew {TO | FROM} ship_id function_id TRANSPORT PASSENGERS qty_passengers {TO | FROM} ship_id function_id Allows transport of crew, passengers SECURITY COND GREEN | YELLOW | RED|BLUE} declares alert status GIVE security_id terminal# relocates security access to terminal, HELM DC BEAM MISS COMMS ENG SEC SHIELD SCI STRAT COMP SHIELDS CONTROL SHIELD {ALL | FRONT | BACK | LEFT | RIGHT} {UP | DOWN | charge_value} raises, lowers and sets charge rate of shields REPORT SHIELDS list the current status of the shields SCIENCE SCAN {LIFE | FUNC | BEAM | MISS | GEN} ship_id1 [ ship_id2] general scan of ship1 using own or friendly ship2. SENSOR {ON|OFF} sensor# switches sensor on or off. REPORT SENSOR lists the status of the various sensors. ANALYSE {LIFE | FUNC | BEAM | MISS | GEN} ship_id1 [ ship_id2] detailed scan of ship1 using own or friendly ship2. STRATEGIST DETAIL ship_id Lists intelligence information about the ship no matter what the distance. TAG ship_id Displays id of ship on main viewer. UNTAG ship_id Removes display of id on ships main viewer. SCAN {LIFE | FUNC | BEAM | MISS | GEN} ship_id1 [ ship_id2] general scan of ship1 using own or friendly ship2. CLOAK {ON | OFF cloak id | ALL} turns cloaking devices on and off. PARAMETER TYPES This explains the parameter types. index# position of object in a list file_id code identifying a computer rec location either x.y or an object id object_id ship, starbase or star system id ship_id speed dist/turn (Warp 1 = Speed 10)